Introduction to Game Theory
Spring Semester 2017
This is the website for the course entitled "Introduction to Game Theory" which commences in the spring semester of 2017. The lectures take place every Monday from 17.15 to 18.45 pm in room HG F1. Course material for students will be published below. More detailed information about the course may be found here.
This course introduces the foundations of game theory. It treats models of social interaction, conflict and cooperation, the origin of cooperation, and concepts of strategic decision making behavior. Examples, applications, and the contrast between theory and empirical results are particularly emphasized.
Lecturers: H. Nax , B. Pradelski
About Game Theory:
Game theory provides a unified language to study interactions amongst different types of individuals (e.g. humans, firms, nations, animals, etc.). It is often used to analyze situations involving conflict and/or cooperation. The course introduces the basic concepts of both non-cooperative and cooperative game theory (players, strategies, coalitions, rules of games, utilities, etc.) and explains the most prominent game-theoretic solution concepts (Nash equilibrium, sub-game perfection, Core, Shapley Value, etc.). We will also discuss standard extensions (repeated games, incomplete information, evolutionary game theory, signal games, etc.).
In each part of the course, we focus on examples and on selected applications of the theory in different areas. These include analyses of cooperation, social interaction, of institutions and norms, social dilemmas and reciprocity as well as applications on strategic behavior in politics and between countries and companies, the impact of reciprocity, in the labor market, and some applications from biology. Game theory is also applied to control-theoretic problems of transport planning and computer science.
As we present theory and applications, we will also discuss how experimental and other empirical studies have shown that human behavior in the real world often does not meet the strict requirements of rationality from "standard theory", leading us to models of "behavioural" and "experimental" game theory.
Course material is intended for personal use in the context of this course only; redistributing, citing or publishing any of the material is strictly prohibited. If prompted, please enter your ETH username and password to download course materials.
Schedule and Course Material
|20.02.||Heinrich Nax||Introduction: a quick tour of game theory||College Admissions and the Stability of Marriage
D. Gale and L. S. Shapley
Cooperative game theory
|COOPERATIVE GAMES: CORE AND SHAPLEY VALUE
|06.03.||Bary Pradelski||Non-cooperative game theory: Normal form
||Preferences and utilities|
The Nash equilibrium:
J. F. Nash
|20.03.||Bary Pradelski||Non-cooperative game theory: dynamics
||PROBLEM SET (Solutions)
Game theory: evolution
|Automata, matching and foraging behavior of bees
Thuijsman et al.
|Game Theory and Distributed Control
J.R. Marden and J.S. Shamma
Experimental game theory:
|Progress in Behavioral Game Theory
Colin F. Camerer
|29.05.||H. Peyton Young||The diffusion of social and technological innovations|
- K Binmore, Fun and games, a text on game theory, 1994, Great Source Education
- SR Chakravarty, M Mitra and P Sarkar, A Course on Cooperative Game Theory, 2015, Cambridge University Press
- A Diekmann, Spieltheorie: Einführung, Beispiele, Experimente, 2009, Rowolth
- MJ Osborne, An Introduction to Game Theory, 2004, Oxford University Press New York
- J Nash, Non-Cooperative Games, 1951, Annals of Mathematics
- JW Weibull, Evolutionary game theory, 1997, MIT Press
- HP Young, Strategic Learning and Its Limits, 2004, Oxford University Press